junaid Posted May 11, 2008 Share Posted May 11, 2008 Hey guys, i was wondering is there a way to call my image network in shop as a texture, for example i was working creating reflection ball in the scene i realize i have to do certain alteration to my image like little bit color correction, blurring and croping, so i did that in cops but then how do i load back that cop network into my shop as a texture, with out rendering out image from cop? cheers, Junaid. Quote Link to comment Share on other sites More sharing options...
SpencerL Posted May 11, 2008 Share Posted May 11, 2008 you can use the op syntax in the SHOP paramter, so it would look something like this op:/img/img1/myImageNode myImageNode should be the last node in your cop network Quote Link to comment Share on other sites More sharing options...
rdg Posted May 11, 2008 Share Posted May 11, 2008 you can use the op syntax in the SHOP paramter, so it would look something like this op:/img/img1/myImageNode myImageNode should be the last node in your cop network Just be aware of this syntax leads to un-aliased maps. For best results use .rat files. A way would be to link a copROP into your mantraROP so the image-network gets rendered before the rat files are used at render time. Quote Link to comment Share on other sites More sharing options...
junaid Posted May 11, 2008 Author Share Posted May 11, 2008 Just be aware of this syntax leads to un-aliased maps.For best results use .rat files. A way would be to link a copROP into your mantraROP so the image-network gets rendered before the rat files are used at render time. I have tried with op function with pic and rat files, I didn't understand what exactly you saying. i am attaching my file here, it would be nice if you could fix this. Cheers, Junaid Quote Link to comment Share on other sites More sharing options...
junaid Posted May 11, 2008 Author Share Posted May 11, 2008 Just be aware of this syntax leads to un-aliased maps.For best results use .rat files. A way would be to link a copROP into your mantraROP so the image-network gets rendered before the rat files are used at render time. I have tried with op function with pic and rat files, I didn't understand what exactly you saying. i am attaching my file here, it would be nice if you could fix this. Cheers, Junaid cop2shop.zip Quote Link to comment Share on other sites More sharing options...
junaid Posted May 11, 2008 Author Share Posted May 11, 2008 I have tried with op function with pic and rat files, I didn't understand what exactly you saying.i am attaching my file here, it would be nice if you could fix this. Cheers, Junaid ohh yeah it worked, i dont know there was somethng wrong with that shader i created new constant shader and aply the cop string to it with op syntax... it worked why dont know cheers, junaid Quote Link to comment Share on other sites More sharing options...
rdg Posted May 11, 2008 Share Posted May 11, 2008 I have tried with op function with pic and rat files, I didn't understand what exactly you saying. Sorry for not being clear: If you modify an image of any type in COPs and then reference it in any parameter with the op:/ syntax: the output will not be anti-aliased. For best quality you need to render the modified image to disk. Quote Link to comment Share on other sites More sharing options...
junaid Posted May 11, 2008 Author Share Posted May 11, 2008 Sorry for not being clear:If you modify an image of any type in COPs and then reference it in any parameter with the op:/ syntax: the output will not be anti-aliased. For best quality you need to render the modified image to disk. ohh thanks i will do that once i am sure by preweing some render and staisfy with the opreation i made in cops cheers, Junaid Quote Link to comment Share on other sites More sharing options...
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