cloudfx Posted May 15, 2008 Share Posted May 15, 2008 (edited) Hi all, I was using rest sop. Few frames later, the texture slip down and I dont know why. I have cracking objects for first input of the rest position sop, and cached cracking objects at only frame 40(which is before the cracking) and cach index is 40(so, its always going to stay at frame 40) for second input of the rest position sop. I have attribute sop to delete original uv vertex attribute. and I have UVtexture sop to put the texture with orthographic type, z-axis , apply to vertex texture. and then material sop. Since the geometry is extruded, I had three groups of the geometry 1.extrudeFront 2.extrudeBack 3.extrudeSide and apply the texture for only extrudeFront group, and another texture for extrudeBack and Side. Thats almost everything that I set up for rest position. When I rendered the sequence, few frames later, the texture fall down. It slipped down. I didnt give animations for uv or position for texture.. Have you ever had this kind of problem?? Thanks for reading! Edited May 15, 2008 by Jae Yoo Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted May 15, 2008 Share Posted May 15, 2008 an HIP file could help maybe.. can you post a simple one to show the problem? Quote Link to comment Share on other sites More sharing options...
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