KrisStaber Posted July 22, 2008 Author Share Posted July 22, 2008 (edited) I created a fresh Limb rig could be used for arm and leg from what i can tell right now it should work properly again - every feedback highly appreciated it can also do knee / elbow stretch for things like having the character kneeing or leaning on its elbow or something this time i used just expressions and minimal chops i don't like expressions because they just look like a mess and are very hard to read compared to chops or proper coding Stretchy_Limb2.hipnc Edited July 22, 2008 by KrisStaber Quote Link to comment Share on other sites More sharing options...
JoshJ Posted July 23, 2008 Share Posted July 23, 2008 These are pretty awesome example files, I learned a bit from them so far, thanks for posting them, and I look forward to seeing more! I created a fresh Limb rigcould be used for arm and leg from what i can tell right now it should work properly again - every feedback highly appreciated it can also do knee / elbow stretch for things like having the character kneeing or leaning on its elbow or something this time i used just expressions and minimal chops i don't like expressions because they just look like a mess and are very hard to read compared to chops or proper coding Quote Link to comment Share on other sites More sharing options...
KrisStaber Posted July 23, 2008 Author Share Posted July 23, 2008 (edited) created a finger rig this should be multiplyable and placeable everywhere (essentially thats a whole hand) also there is a setup controller (the edgy one is the root and the nulls are the other ones) that allow for resizing the finger rig please give it a try and let me know what you think or if you see errors or whatever that helps me to improve finger04.hip Edited July 23, 2008 by KrisStaber Quote Link to comment Share on other sites More sharing options...
kumpa Posted July 23, 2008 Share Posted July 23, 2008 (edited) created a finger rig this should be multiplyable and placeable everywhere (essentially thats a whole hand) also there is a setup controller (the edgy one is the root and the nulls are the other ones) that allow for resizing the finger rig please give it a try and let me know what you think or if you see errors or whatever that helps me to improve do not know what would this be good for sorry for being harsh Edited July 23, 2008 by kumpa Quote Link to comment Share on other sites More sharing options...
michael Posted July 23, 2008 Share Posted July 23, 2008 it's for fingers... Quote Link to comment Share on other sites More sharing options...
KrisStaber Posted July 24, 2008 Author Share Posted July 24, 2008 thats the whole hand with those fingers doesnt feel right but i am too tired to think straight give it a whirl please hand01.hip Quote Link to comment Share on other sites More sharing options...
KrisStaber Posted July 29, 2008 Author Share Posted July 29, 2008 (edited) was able to check out calcas stuff got a better spine now (especially for puttig it into the limbs with parenting and all that stuff) check it out edit added the basic version with out the ability to set a predifined length and switch stretch on and off betterspine.mov betterspine02.hipnc betterspine_basic_03.hipnc Edited July 30, 2008 by KrisStaber Quote Link to comment Share on other sites More sharing options...
KrisStaber Posted July 30, 2008 Author Share Posted July 30, 2008 thats the limb i am working on could be used for leg or arm still one or two problems here and there the kneeslide range in the video is setup to big - thats an easy fix legsetup.mov Quote Link to comment Share on other sites More sharing options...
KrisStaber Posted July 30, 2008 Author Share Posted July 30, 2008 (edited) a simpler leg setup same base leg as prior one (didnt go through all the functions on that vid) with the spine i posted two posts ago legsetup2.mov Edited July 30, 2008 by KrisStaber Quote Link to comment Share on other sites More sharing options...
michael Posted July 30, 2008 Share Posted July 30, 2008 really nice stuff Kris! I expect a character rigged and animated by next Friday! Quote Link to comment Share on other sites More sharing options...
KrisStaber Posted July 30, 2008 Author Share Posted July 30, 2008 (edited) thanks michael i need to hand that thing in for my final masters project in 20 days so not far off :-) :shocking: do you see antyhing in my files that could be done better or eats up too much processing power ? Edited July 30, 2008 by KrisStaber Quote Link to comment Share on other sites More sharing options...
michael Posted July 30, 2008 Share Posted July 30, 2008 what do you have to hand in? a full rig? a rigged character? I'll try to have a closer look at your files and see if I can spot anything... I'd suggest assembling all the bits into a full biped...before you go too far. Quote Link to comment Share on other sites More sharing options...
KrisStaber Posted July 30, 2008 Author Share Posted July 30, 2008 (edited) what do you have to hand in?a full rig? a rigged character? I'll try to have a closer look at your files and see if I can spot anything... I'd suggest assembling all the bits into a full biped...before you go too far. essentially i am trying to create a proportional rig something that can be applied to any sort of proportion essentially it is supposed to have the same functionality as the autorig just that the setup thing is built in will also rig two or three characters to show the ability of the setup at least thats the plan if i can do it is a different question Edited July 30, 2008 by KrisStaber Quote Link to comment Share on other sites More sharing options...
KrisStaber Posted July 30, 2008 Author Share Posted July 30, 2008 foot setup footsetup.mov foot_setup4.hipnc Quote Link to comment Share on other sites More sharing options...
KrisStaber Posted July 31, 2008 Author Share Posted July 31, 2008 (edited) limb + foot put together full_leg_setup.mov full_leg_01.hipnc Edited July 31, 2008 by KrisStaber Quote Link to comment Share on other sites More sharing options...
JoshJ Posted July 31, 2008 Share Posted July 31, 2008 it would be cool to see your file, I learned a bit from the other ones so far, keep up the good work! Quote Link to comment Share on other sites More sharing options...
KrisStaber Posted July 31, 2008 Author Share Posted July 31, 2008 (edited) the whole arm setup and i also uploaded the scene files on prior posts as requested will start enveloping tomorrow hopefully any tipps on enveloping ? i have never done that in houdini full_arm_setup2_.mov full_arm_04.hipnc Edited July 31, 2008 by KrisStaber Quote Link to comment Share on other sites More sharing options...
KrisStaber Posted August 1, 2008 Author Share Posted August 1, 2008 coming together Quote Link to comment Share on other sites More sharing options...
michael Posted August 1, 2008 Share Posted August 1, 2008 any tipps on enveloping ?i have never done that in houdini I'd do a bit of practicing... a 3 bone chain and a poly tube just to get the feel of it...and to see what SOPs Houdini puts down and how they work Quote Link to comment Share on other sites More sharing options...
KrisStaber Posted August 1, 2008 Author Share Posted August 1, 2008 I'd do a bit of practicing...a 3 bone chain and a poly tube just to get the feel of it...and to see what SOPs Houdini puts down and how they work the problem is though that i have a broken hirarchy so i shomehow have to get all the different bones hirarchies to capture one mesh also i have a few bones in there that should not capture the mesh because they are just helper objects for the rig behaviour i can select all the bones that should capture but the capture geo tool wants me to give it ONE hirarchy Quote Link to comment Share on other sites More sharing options...
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