jasknight Posted July 21, 2008 Share Posted July 21, 2008 Hi I am trying to create streaming smoke ie. smoke stream emitting from an airplanes engine (attached jpeg) The motion in the attached jpeg looks similar to liquid in the way that it would seem to move. So i was thinking a particle stream with metaballs would be a good approach for this? In the attached .hip Ive used particles and metaballs and rendered out as i3d, but cant seem to get the feel I am looking for. I've looked at sprites and voxel smoke - but did not get any good results using these, any ideas? cheers Jason stream_teapot_particles_v001.hip Quote Link to comment Share on other sites More sharing options...
michael Posted July 21, 2008 Share Posted July 21, 2008 lower density, higher diffusion and lots of wind... Quote Link to comment Share on other sites More sharing options...
SpencerL Posted July 21, 2008 Share Posted July 21, 2008 also dont forget to turn on depth map shadows on your light(s) Quote Link to comment Share on other sites More sharing options...
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