mihai architect Posted July 24, 2008 Share Posted July 24, 2008 Hi ! I'm having some problems with a test scene whitch I try to render with only an HDR mapped on an env light with 768 area samples. I use PBR with 42 /42 samples per pixel and it crashes. The Houdini console tells me "This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. UT_NetPacket::read: No such file or directory 3272: Fatal error: Segmentation Fault Crash log saved to C:/Users/Mihai/AppData/Local/Temp/crashlog_Mihai" and the log looks like this "Crash report from Mihai; Mplay Version 9.1.244 [windows-x86_64-cl14] Traceback from Thu Jul 24 05:23:33 2008 Caught signal 11 +0x71afb12d [uT_StackTrace::doTracebackIntoBuffer] +0x71afb4cd [uT_StackTrace::doTraceback] +0x72a96397 [AP_Interface::saveOnCoreDump] +0x72a96600 [AP_Interface::coredumpHandler] +0x71af89f7 [uT_Signal::processSignal] +0x73e0bf48 [raise] +0x71b86b6b [uT_NoMemHandler::classNewHandler] +0x73e010cf [callnewh] +0x73e06eaf [malloc] +0x7300117b [PXL_Raster::allocRaster] +0x71f0d54d [TIL_ImageCache::fetchImage] +0x71f0e1ba [TIL_ImageCache::getImage] +0x7437ac82 [imgUI_Viewport2D::checkUpdated] +0x7437ed23 [imgUI_Viewport2D::updatePrimarySource] +0x74383a58 [imgUI_Look2D::renderNormal] +0x74385cbc [imgUI_Look2D::render] +0x71cd6f10 [uI_Feel::doRender] +0x71d878b8 [uI_Window::doRender] +0x71cd7b97 [uI_Feel::renderMe] +0x71d8ac55 [uI_Window::doRedraw] +0x71d38dbf [uI_Queue::doWindowRedraws] +0x71d71805 [uI_Timer::handleEvent] +0x71d3995f [uI_Queue::processNextEvent] +0x71d39b81 [uI_Queue::eventLoop] +0x71d1deb0 [uI_Manager::eventLoop] +0x72a977cc [AP_Interface::getWindowGeometry] +0x72a97d3f [myWinMain] +0x4002f8ec +0x76fa495d [baseThreadInitThunk] +0x771a8791 [RtlUserThreadStart]" It could be a problem due to the high settings of my setup? I cranked them a little bit up because the image I get still has plenty of noise, hoping to reduce it. But it crashes. Here is what I managed to render with a bit lower settings that the one above. I attached the scene file and the HDR too. Could be a run out of memory issue? My system is 8core xeon 2.8ghz 8gb ram. Thank you ! test_hdr_pbr_error.hipnc Quote Link to comment Share on other sites More sharing options...
mihai architect Posted July 24, 2008 Author Share Posted July 24, 2008 (edited) Sorry! The HDR attach did not worked on the first try. Here is it. ststefan_innen.rar Edited July 24, 2008 by mihai architect Quote Link to comment Share on other sites More sharing options...
stu Posted July 24, 2008 Share Posted July 24, 2008 My first guess would be that you're running out of memory at 42/42 - especially with the transparency that you've got in the scene. The first thing that I'd do would be to set the renderer to use a single processor only. Quote Link to comment Share on other sites More sharing options...
edward Posted July 25, 2008 Share Posted July 25, 2008 That crashlog is from mplay running out of memory though. Does it still crash if you render it to disk directly? Quote Link to comment Share on other sites More sharing options...
mihai architect Posted July 25, 2008 Author Share Posted July 25, 2008 I haven't tried that...I didn't figured that could be the problem. I'll give it a try. Quote Link to comment Share on other sites More sharing options...
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