afx Posted July 29, 2008 Share Posted July 29, 2008 Is there a way to export a geometry node and then import it into another file??? I am a new user to houdini, and what I am used to doing in maya is exporting selection. Quote Link to comment Share on other sites More sharing options...
afx Posted July 29, 2008 Author Share Posted July 29, 2008 sorry anyone know how to focus the selection, so that the pivots of the perspective camera are focus on the selected geometry, again in Maya it is the f key Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted July 29, 2008 Share Posted July 29, 2008 Hi there, you can select on a node, and then hit g or h key to home it. Is this what you're looking for? If it is, you might want to build into a habit of using spacebar+g or spacebar+h. You can RMB (right mouse button) on any node and then choose the save geometry option. if you only want a section of the geometry to be saved out, you'll have to use Delete or Blast SOP (node) to delete part of the geometry away and then save the geometry out that way. Alternatively, you might want to check out the Group SOP in there. Grouping in Houdini is a little different than that of Maya's. In the Output Network (aka ROP), there is Geometry ROP which you can use that to save out a sequence of geometry as well like you would with images. HTH. Quote Link to comment Share on other sites More sharing options...
afx Posted July 29, 2008 Author Share Posted July 29, 2008 nice, that is exactly what I meant, thanks for the help, I am going to give the that ROP method try, thanks again Quote Link to comment Share on other sites More sharing options...
michael Posted July 29, 2008 Share Posted July 29, 2008 also a little gem I discovered a few weeks ago... spacebar + z will change the viewport pivot to around whatever your mouse is over...awesome when you have a big weird chunk of geometry but want to tumble around a specific area...I use this 200+ times a day. Quote Link to comment Share on other sites More sharing options...
afx Posted July 29, 2008 Author Share Posted July 29, 2008 (edited) Aww, that really helps, I am also having a problem with the default perspective views, Near and Far clipping planes. To adjust this in Maya, I usually select the camera and adjust the specific attribute, Is there an option in Houdini to access the perspectives cameras Near and Far planes?? Edited July 29, 2008 by Angelo Quote Link to comment Share on other sites More sharing options...
michael Posted July 29, 2008 Share Posted July 29, 2008 in the viewport hit d Optimization Tab Quote Link to comment Share on other sites More sharing options...
afx Posted July 29, 2008 Author Share Posted July 29, 2008 nice thanks a million Quote Link to comment Share on other sites More sharing options...
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