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test point visibility


petz

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You can use the group or delete sops and go to the "normal" tab then you can use "backface from" and specify a camera. But that won't quite get you only the truly visible points, only the back facing ones. Might help though.

The other thing you could try is aiming all the point normals at the camera then raying the points back onto the mesh itself, and deleting any that hit.

hiddenPoints.hip

Edited by sibarrick
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thank you both!!!

@sibarrick

your idea to reverse the problem and ray the points back on geometry put me in the right direction. to accelerate the solution i put it into vops because i need to test the visibility from more then one position.

@edward

nice example file!

i have uploaded the file if someone is running into the same problem.

petz

point_visibility_test.hipnc

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