andrewlowell Posted August 6, 2008 Share Posted August 6, 2008 (edited) Just wondering what the Wedge ROP is all about. Is this something I could use to render out 20 seeds of particle geometry without using takes? There's a $WEDGE local variable, and I'm guessing use that in the file name, but how do you set up / change parameters in your scene? Anyone tried it out? Would be REALLY nice to have an example of it's use in the help card Edited August 6, 2008 by andrewlowell Quote Link to comment Share on other sites More sharing options...
rdg Posted August 6, 2008 Share Posted August 6, 2008 Just wondering what the Wedge ROP is all about. Is this something I could use to render out 20 seeds of particle geometry without using takes? There's a $WEDGE local variable, and I'm guessing use that in the file name, but how do you set up / change parameters in your scene? Anyone tried it out?Would be REALLY nice to have an example of it's use in the help card Hi Andrew, Jeff kindly posted this example at the SESI forum: http://www.sidefx.com/index.php?option=com...highlight=wedge You name one of the parameters (foo) and point it to the channel you want to control (/obj/geo1/tx). Just define the range (0..9, 10) and render. It works very well, though I don't favour the 6 decimal places. Quote Link to comment Share on other sites More sharing options...
jason_slab Posted August 6, 2008 Share Posted August 6, 2008 ahh cool, i was trying to figure this out yesterday, thx for the link rdg is there or how do you get rid of the 6 decimal places? thx jason Quote Link to comment Share on other sites More sharing options...
anim Posted August 13, 2008 Share Posted August 13, 2008 ...how do you get rid of the 6 decimal places? ... simply use the channel value in your filename instead of $WEDGE something like filename_`ch("/obj/geo1/tx")`_$F4.pic Quote Link to comment Share on other sites More sharing options...
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