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how to use Wedge ROP in 9.5


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Just wondering what the Wedge ROP is all about. Is this something I could use to render out 20 seeds of particle geometry without using takes? There's a $WEDGE local variable, and I'm guessing use that in the file name, but how do you set up / change parameters in your scene? Anyone tried it out?

Would be REALLY nice to have an example of it's use in the help card

Edited by andrewlowell
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Just wondering what the Wedge ROP is all about. Is this something I could use to render out 20 seeds of particle geometry without using takes? There's a $WEDGE local variable, and I'm guessing use that in the file name, but how do you set up / change parameters in your scene? Anyone tried it out?

Would be REALLY nice to have an example of it's use in the help card

Hi Andrew,

Jeff kindly posted this example at the SESI forum:

http://www.sidefx.com/index.php?option=com...highlight=wedge

You name one of the parameters (foo) and point it to the channel you want to control (/obj/geo1/tx).

Just define the range (0..9, 10) and render.

It works very well, though I don't favour the 6 decimal places.

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