dan_j Posted August 11, 2008 Share Posted August 11, 2008 Hi guys, is there anyway i can have my chop network affect my particles over their life? I want to add some dynamic secondary noise and spring movement to my object in the way that a gradient ramp would work ie. greater influence towards the end of the object. I have a noise and spring chop network which has a gradual gradient but i don't know how i can link this to the life of my particles and not the time span of the object in my scene?? Thanks D trail_B.mov Quote Link to comment Share on other sites More sharing options...
edward Posted August 12, 2008 Share Posted August 12, 2008 Here's simple example of how to pull an attribute into CHOPs and use it to affect the ty position of the particles. chopage.hip Quote Link to comment Share on other sites More sharing options...
dan_j Posted August 12, 2008 Author Share Posted August 12, 2008 Nice one Edward, thanks for that. I'll try this technique in my scene and see where it gets me. Cheers mate D Quote Link to comment Share on other sites More sharing options...
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