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particle life chop


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Hi guys, is there anyway i can have my chop network affect my particles over their life? I want to add some dynamic secondary noise and spring movement to my object in the way that a gradient ramp would work ie. greater influence towards the end of the object. I have a noise and spring chop network which has a gradual gradient but i don't know how i can link this to the life of my particles and not the time span of the object in my scene??




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