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Sampling Problem


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Hi all,

I'm having a very strange and frustrating issue where a number of textures i'm using are refusing to render properly. I've attached a sample to show you what I mean, now normally I would assume that this is a filtering issue and indeed I have been adjusting those settings however still no joy. What is equally unusual is that this is happening in some instances with the camera at an angle (as in the example) but other instances at this angle it is fine but when it's looking bang on to the sign i'm getting the same problem!!

So we've tried a whole bunch of stuff but if you guys have any ideas, no matter how simple, send them through...

Thanks

Dave.

post-3920-1219983279_thumb.jpg

Edited by dayvbrown
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Fixed.

Problem? Mixture of stupidity and frustration :)

Was a shading quality issue as i thought but I was changing it in all the wrong places.

Besides of changing shading rate you could turn off Non-raster space measuring for dicing. In case of textures in distance, it could create too less micro polygons.

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