dayvbrown Posted August 29, 2008 Share Posted August 29, 2008 (edited) Hi all, I'm having a very strange and frustrating issue where a number of textures i'm using are refusing to render properly. I've attached a sample to show you what I mean, now normally I would assume that this is a filtering issue and indeed I have been adjusting those settings however still no joy. What is equally unusual is that this is happening in some instances with the camera at an angle (as in the example) but other instances at this angle it is fine but when it's looking bang on to the sign i'm getting the same problem!! So we've tried a whole bunch of stuff but if you guys have any ideas, no matter how simple, send them through... Thanks Dave. Edited August 29, 2008 by dayvbrown Quote Link to comment Share on other sites More sharing options...
dayvbrown Posted August 29, 2008 Author Share Posted August 29, 2008 Fixed. Problem? Mixture of stupidity and frustration Was a shading quality issue as i thought but I was changing it in all the wrong places. Quote Link to comment Share on other sites More sharing options...
symek Posted August 29, 2008 Share Posted August 29, 2008 Fixed. Problem? Mixture of stupidity and frustration Was a shading quality issue as i thought but I was changing it in all the wrong places. Besides of changing shading rate you could turn off Non-raster space measuring for dicing. In case of textures in distance, it could create too less micro polygons. Quote Link to comment Share on other sites More sharing options...
Serg Posted August 29, 2008 Share Posted August 29, 2008 That should pretty much just work out of the box with the default shading rate of 1 (2 for better definition). Perhaps if due to the texture not being converted to .rat? Quote Link to comment Share on other sites More sharing options...
dayvbrown Posted September 1, 2008 Author Share Posted September 1, 2008 In the end it was the shading rate, had to up it a bit. It was a mixture of distance from camera and a superwide lens that caused it I think. Quote Link to comment Share on other sites More sharing options...
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