dan_j Posted September 3, 2008 Share Posted September 3, 2008 Hi guys, does anyone know how i can get a transform sop at geometry level to follow a path at object level? Cheers D Quote Link to comment Share on other sites More sharing options...
anim Posted September 3, 2008 Share Posted September 3, 2008 i usually do it with linking the transform sop to the NullObject which is following te path at obj level just link each parameter (SRT) using origin() expression to get a global transform of the null like origin("","../../null1","TX") ... (TY, TZ, RX, RY, RZ, SX,...) maybe it can be done easier and more elegant for entire sop solution you can also take a look at carve sop, plug your curve in, change to extract mode, copy your object onto it and animate the first U parameter however you wont get rotation this way Quote Link to comment Share on other sites More sharing options...
dan_j Posted September 3, 2008 Author Share Posted September 3, 2008 Thanks for that Anim, that works really well for what i want to acheive. Nice one path_follow_test.hip Quote Link to comment Share on other sites More sharing options...
anim Posted September 6, 2008 Share Posted September 6, 2008 nice dan_j you can also acheive this without expressions by objectmerge giving you the ability to separate your object from the trail that way it may be easier to manage later path_follow_test_objmerge.hip Quote Link to comment Share on other sites More sharing options...
dan_j Posted September 9, 2008 Author Share Posted September 9, 2008 Thats even better. Cheers Anim Quote Link to comment Share on other sites More sharing options...
Ole Posted September 9, 2008 Share Posted September 9, 2008 Here is a small HDA I made a while ago when I needed an object in SOP space to follow a curve. Might be of some help. OLE_FOLLOW_PATH.otl Quote Link to comment Share on other sites More sharing options...
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