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Particle rotate problem


CeeGee

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  • 3 weeks later...

hi there,

I am not to sure what you are looking for in your explanation. Is it that you don't want the cube to rotates?

I have window64 bit so I couild not make a quicktime, here are the first animation files okay is this what you mean?

mangi

post-2848-1224530866_thumb.jpg

post-2848-1224531108_thumb.jpg

post-2848-1224531135_thumb.jpg

post-2848-1224531173_thumb.jpg

post-2848-1224531197_thumb.jpg

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Ah, i get the point, the problem is that the normals from the points you feed into your popnet only get read on the birth-frame in POPS.

When you start right away with a bulge in the grid, the normals do get passed on.

So to get this to work, you would net POPS to read the normals of the input points on EVERY frame. Hmm, no idea how to do that yet.

Attached your file with some slight adjustments to get the normals to work in pops (just on the first frame though)

Rudi

particle_rotate2.hipnc

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