mihai architect Posted October 2, 2008 Share Posted October 2, 2008 Hi ! Is there anyway to extrude with an even distance from every contour edge. The picture below shows the actual problem I have. Those distances are not even as I want them. I want a equal b and x equal y. Thank you ! Quote Link to comment Share on other sites More sharing options...
rdg Posted October 2, 2008 Share Posted October 2, 2008 Hi ! Is there anyway to extrude with an even distance from every contour edge. The picture below shows the actual problem I have. Those distances are not even as I want them. I want a equal b and x equal y. Thank you ! the starburstSOP seems to do this Quote Link to comment Share on other sites More sharing options...
petz Posted October 2, 2008 Share Posted October 2, 2008 what Quote Link to comment Share on other sites More sharing options...
mihai architect Posted October 2, 2008 Author Share Posted October 2, 2008 yeap, you're right ! I haven't spoted the inset....I knew that it was there...I remember I used it sometime...but now I forgot about it. Thank you ! Quote Link to comment Share on other sites More sharing options...
markerline Posted December 25, 2008 Share Posted December 25, 2008 In Maya I can create the following set of expressions: pPlane2.scaleX=pPlane1.scaleX-2*slider.translateX; pPlane2.scaleZ=pPlane1.scaleZ-2*slider.translateX; // A=a-2x B=b-2x // where the slider's tx value represents the "inset". In Houdini if I try to create the same relationships in sops using channel referencing, the inset does not work. Why is that? Quote Link to comment Share on other sites More sharing options...
markerline Posted December 28, 2008 Share Posted December 28, 2008 In Maya I can create the following set of expressions:pPlane2.scaleX=pPlane1.scaleX-2*slider.translateX; pPlane2.scaleZ=pPlane1.scaleZ-2*slider.translateX; // A=a-2x B=b-2x // where the slider's tx value represents the "inset". In Houdini if I try to create the same relationships in sops using channel referencing, the inset does not work. Why is that? Well, I figured it all out. It was a simple math problem. In Maya the expression evaluates without needing to divide by the scale. In Houdini you need to divide by "a" and "b" respectively. Check out the attached file for the corrected fix. Note that this inset works only within limits of the grid size. If you try to inset beyond the size of the grid you will get non-matching geometry. inset_new_02.hipnc Quote Link to comment Share on other sites More sharing options...
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