Korhon Posted October 6, 2008 Share Posted October 6, 2008 Hi all! Im having a hard time lighting in houdini without a fast gi solution. The full irradience in houdini works realy nice, but realy slow with displacement. (maybe im doing something wrong here?) In renderman displacement and pointcloud gi is extremely fast. Something like this would be realy usefull in houdini! So im just wondering if anyone have managed to make pointcloud gi like Renderman got? And maybe share some secrets on how to make it! Thanks! Quote Link to comment Share on other sites More sharing options...
edward Posted October 6, 2008 Share Posted October 6, 2008 Look at the sticky thread in this forum, "PCPack" .. PC stands for point cloud. Quote Link to comment Share on other sites More sharing options...
symek Posted October 6, 2008 Share Posted October 6, 2008 Look at the sticky thread in this forum, "PCPack" .. PC stands for point cloud. AFAIK Renderman point clouds method for GI (and AO) doesn't use raytracing. Unlike this, PCPack shaders simply utilized pc as a cache for a standard raytrace algorythm. At least this is how I remember it. Saying that, I would love to see pc filtered based GI for Mantra... Quote Link to comment Share on other sites More sharing options...
edward Posted October 6, 2008 Share Posted October 6, 2008 For my own edification then, are we talking about this? http://forums.odforce.net/index.php?showtopic=2876 Direct link to an implementation: http://forums.odforce.net/index.php?s=&...ost&p=31869 Quote Link to comment Share on other sites More sharing options...
Korhon Posted October 7, 2008 Author Share Posted October 7, 2008 Thanks for the good feedback! I tried both packages now, the PCpack and the pointcloudAO shader from the "fast GI anyone" thread, and having a hard time making them work. What is the workflow to create the pointcloud neede by the shader? Scatter SOP and a rop_output that writes a pc? And since its a shader and not a light how can i use other shaders with the fastgi shader? Im not a experienced houdini artist, so many of these things are new to me. In renderman is just 2 clicks and you got pointcloud gi. And it dont needs raytracing and is insane fast with displacement! So im kinda looking for the same workflow in houdini. Thanks! Quote Link to comment Share on other sites More sharing options...
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