paleajed Posted October 8, 2008 Share Posted October 8, 2008 (edited) Creating sprites... As far as I can see I did everything correctly: VEX Decal shader with butterfly texture loaded into Sprite POP. Sprite Procedural shader loaded into OBJ->Geometry->Procedural Shader. Sprites show fine in the viewport. Mantra though, only renders white square sprites. What's wrong ? sprites.hipnc Edited October 8, 2008 by paleajed Quote Link to comment Share on other sites More sharing options...
SpencerL Posted October 8, 2008 Share Posted October 8, 2008 Creating sprites...As far as I can see I did everything correctly: VEX Decal shader with butterfly texture loaded into Sprite POP. Sprite Procedural shader loaded into OBJ->Geometry->Procedural Shader. Sprites show fine in the viewport. Mantra though, only renders white square sprites. What's wrong ? Make sure you are passing "Cd" and "Alpha" attributes to your sprite procedural shader Quote Link to comment Share on other sites More sharing options...
paleajed Posted October 9, 2008 Author Share Posted October 9, 2008 Make sure you are passing "Cd" and "Alpha" attributes to your sprite procedural shader This has no effect. Still rendering out white squares. Quote Link to comment Share on other sites More sharing options...
mangi Posted October 11, 2008 Share Posted October 11, 2008 hi . you can try pointing the geo material to your shader and this will get the texture out in render. Here is the file you sent rendering now with the texture and a snap shot. good luck mangi spritesfix.hipnc Quote Link to comment Share on other sites More sharing options...
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