Hazoc Posted October 14, 2008 Share Posted October 14, 2008 I just use a Creep sop inside a Foreach operator to fill every input primitive with a pile of randomly oriented letters..which I then randomly extrude. The nice thing is that this way the detail is not based on crazy tesselation of everything. Sad that my 2x4-core machine uses a fraction of it's power to cook the network so iteration is slightly slow. It takes one or two minutes. No public .hip at the moment. It's a total mess and needs refactoring(and new features! Pipes and antennas). Here's a pic of two intersecting lowpoly toruses turned into a massive mechanical whatever. Can't forget a proper space movie post processing. WIP: Quote Link to comment Share on other sites More sharing options...
Jason Posted October 14, 2008 Share Posted October 14, 2008 Cool shapes:) Great start. Quote Link to comment Share on other sites More sharing options...
Hazoc Posted October 14, 2008 Author Share Posted October 14, 2008 Thanks Jason. I like'em too. And the idea that it's actual geometry so it can be blown up or something. It's funny how sophisticated thing greeble really is. If you're aiming for a believable spaceship surfaces. Randomizing everything just won't work. One needs to build all sorts of weird logics before elements even distantly seem to fit. Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted October 18, 2010 Share Posted October 18, 2010 damn. no hip file. i would have loved to see how he did this... Quote Link to comment Share on other sites More sharing options...
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