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Particle emission, one per point from source group


chunkified

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Hey all!

I've got a fracturing ground animation and i'd like to emit some debris from a certain area.

I grouped the area i want to emit from at SOP level and am using this as a Source Group. More points are added to this group over time.

Basically i only want one particle to emit per point in the source group and can't currently do so?!?!

Any thoughts on how to achieve this?

Thanks :)

Edited by chunkified
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The easiest thing is usually to delete everything else from your source geometry, then use $NPT in the source pop as Impulse Birth Rate. Make sure Constant Activation is set to 0. That way you'll only birth as many particles as you have points in your source.

-z

Edited by anakin78z
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