kensonuken Posted November 23, 2008 Share Posted November 23, 2008 I dont understand how to render massive furred character`s reflection on a flat plane.. I cannot raytrace it... so how is it possible to render it? Quote Link to comment Share on other sites More sharing options...
symek Posted November 23, 2008 Share Posted November 23, 2008 I dont understand how to render massive furred character`s reflection on a flat plane.. I cannot raytrace it... so how is it possible to render it? Common trick is to project rendering from a second camera onto a ground. You can lower down most settings of a second render since it will be blurred anyway, so time investment is not so high. Quote Link to comment Share on other sites More sharing options...
kensonuken Posted November 26, 2008 Author Share Posted November 26, 2008 hey symek thanks but lets consider my angle is too high from ground like 70 degrees from ground then ? doenst it look fake? putting camera parallel to ground? or is it other way? Quote Link to comment Share on other sites More sharing options...
symek Posted November 26, 2008 Share Posted November 26, 2008 hey symek thanks but lets consider my angle is too high from ground like 70 degrees from ground then ? doenst it look fake? putting camera parallel to ground? or is it other way? You need second camera mirrored over the ground to main cam. In essence it's a same cam with reversed Y axis and pointing the same target. Render image from it, then project it from a POV of main cam onto to ground. Now you have basic ground reflection of target. Works on flat surfaces... Quote Link to comment Share on other sites More sharing options...
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