sl0throp Posted December 11, 2008 Share Posted December 11, 2008 I am trying to wrap my head around the illuminance loop and on how to approach establishing a lighting model within it. I would like to start very simple and just be able to gather the diffuse, specular, and reflection channels and pass those into deep rasters. I am able to construct my own shading models in VOPS and have dissected shaders but am left more than a little confused. Can I construct my network within one loop or do I need a loop for each property that I would like to gather? The Sesi shaders seem to do this but I have also seen one where it seems like a regular network with a shadow, lambert spec some mults and adds kinda thing. What node do I use to export my variable...diffuseExport etc that gets attached to the illum output? Thanks for any pointers here... s Quote Link to comment Share on other sites More sharing options...
geneome Posted December 11, 2008 Share Posted December 11, 2008 (edited) There is always this post which I think is the best example which really explains things well. Also, I did a simple video on this with my base understanding of the subject (if I follow your question correctly). Maybe it might help? You can find it here titled "Part 3: Light Export Using Illuminance Loops" Edited December 11, 2008 by geneome Quote Link to comment Share on other sites More sharing options...
sl0throp Posted December 11, 2008 Author Share Posted December 11, 2008 these look great going to watch right now. s Quote Link to comment Share on other sites More sharing options...
sl0throp Posted December 11, 2008 Author Share Posted December 11, 2008 Hey just want to say thanks...that is what I was looking for exactly. Very clear explanation. s Quote Link to comment Share on other sites More sharing options...
geneome Posted December 11, 2008 Share Posted December 11, 2008 You're welcome! (Big thanks to Peter Bowmar for giving unlocking much of the mystery) Quote Link to comment Share on other sites More sharing options...
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