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How to make particles dynamic?


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I made a particle effect where I copy-stamped geometry onto particles (just a POP network) that move, slide and fall of a surface.

I would like it to be more realistic and wonder if I could make it into rigid bodies that interact correctly with each other. I have never used DOPs.

Is this possible to do?

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For example if You have a piece of geometry with a instance parameter ( You get it with a pointSOP, or by POP) and than make it a RBD Point Object, houdini will use that instances for a rbd simulation


Oh thanks, I will try that!

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