Macha Posted December 19, 2008 Share Posted December 19, 2008 I made a particle effect where I copy-stamped geometry onto particles (just a POP network) that move, slide and fall of a surface. I would like it to be more realistic and wonder if I could make it into rigid bodies that interact correctly with each other. I have never used DOPs. Is this possible to do? Quote Link to comment Share on other sites More sharing options...
sanostol Posted December 19, 2008 Share Posted December 19, 2008 For example if You have a piece of geometry with a instance parameter ( You get it with a pointSOP, or by POP) and than make it a RBD Point Object, houdini will use that instances for a rbd simulation martin Quote Link to comment Share on other sites More sharing options...
Macha Posted December 22, 2008 Author Share Posted December 22, 2008 For example if You have a piece of geometry with a instance parameter ( You get it with a pointSOP, or by POP) and than make it a RBD Point Object, houdini will use that instances for a rbd simulationmartin Oh thanks, I will try that! Quote Link to comment Share on other sites More sharing options...
Macha Posted December 24, 2008 Author Share Posted December 24, 2008 Hmm... I can't get this to work because there are many different object geometries to be instanced. (letters) Any other ideas? Quote Link to comment Share on other sites More sharing options...
Ta Posted January 4, 2009 Share Posted January 4, 2009 You can share any image or houdini file? thanks Quote Link to comment Share on other sites More sharing options...
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