hatrick Posted January 14, 2009 Share Posted January 14, 2009 Hi, I d like to simulate the behavour and look of flour being hit by an object. how would you archive that ... smokecontainer ... ore common particles flour ore sandlike substance laying on a table being hit by an object from the top so that the particles burst out besides the object after collision. thx Quote Link to comment Share on other sites More sharing options...
hatrick Posted January 16, 2009 Author Share Posted January 16, 2009 ok now my RBD interacts with my particles and i have a little dustclowd .... now i need to add a similare interaction with smoke to combine both elements. i would need some advices on how to fill a fluidcontainer in a controlable way plus rbd interaction with the generated smoke hope you can help thx HT Quote Link to comment Share on other sites More sharing options...
Jason Posted January 16, 2009 Share Posted January 16, 2009 This is an interesting challenge... the way flour sticks together could make it pretty hard. Can you post a little mov of the shot you're working with? Quote Link to comment Share on other sites More sharing options...
hatrick Posted January 18, 2009 Author Share Posted January 18, 2009 (edited) hey... i m at the very beginning of the issue .... i have not much to show at this point / nothing shot yet .... i ll post when i have more (overall beginner and houdini noob !) Edited January 18, 2009 by hatrick Quote Link to comment Share on other sites More sharing options...
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