bareja Posted January 15, 2009 Share Posted January 15, 2009 Hi folks, I'm wondering about how to change smoke simulation to points(particles). I know how to convert smoke simulation when 'smoke object' was created as 'smoke from object'. I don't know how to convert smoke simulation to particles when fluid emission is from object as source. Simple Example: simpleFluidSimulation.hip Could someone help me, give me advice how to do this ? Cheers Quote Link to comment Share on other sites More sharing options...
Owl Posted January 15, 2009 Share Posted January 15, 2009 you want to pass smoke velocity to particles? simpleFluidSimulation_pops_advect.hip Quote Link to comment Share on other sites More sharing options...
bareja Posted January 15, 2009 Author Share Posted January 15, 2009 Thanks! That's it! Quote Link to comment Share on other sites More sharing options...
bareja Posted January 15, 2009 Author Share Posted January 15, 2009 (edited) another problem, this time with POPs when i emmitt large number of particles, and my source object move fast, my simulation looks like this: Is there any option to change particle emission precision ? I've tried change step in animation globals, but without success. cheers. EDIT: sorry, oversamples option in popnetwork Edited January 15, 2009 by bareja Quote Link to comment Share on other sites More sharing options...
Allegro Posted January 15, 2009 Share Posted January 15, 2009 (edited) another problem, this time with POPs when i emmitt large number of particles, and my source object move fast, my simulation looks like this: Is there any option to change particle emission precision ? I've tried change step in animation globals, but without success. cheers. EDIT: sorry, oversamples option in popnetwork you need to up the oversampling options EDIT: Didn't notice your edit Edited January 16, 2009 by Allegro Quote Link to comment Share on other sites More sharing options...
eetu Posted January 20, 2009 Share Posted January 20, 2009 Toggle on "Accurate Births" in Source POP's Birth tab. Be aware, though, it cooks the source geometry once for each particle birthed. Not a problem for a moving cube, but in a more complicated case it has the ptoential of being a huge slowdown. eetu. Quote Link to comment Share on other sites More sharing options...
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