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Smoke to points


bareja

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Hi folks, I'm wondering about how to change smoke simulation to points(particles). I know how to convert smoke simulation when 'smoke object' was created as 'smoke from object'.

I don't know how to convert smoke simulation to particles when fluid emission is from object as source.

Simple Example:

simpleFluidSimulation.hip

Could someone help me, give me advice how to do this ?

Cheers

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another problem, this time with POPs :)

when i emmitt large number of particles, and my source object move fast, my simulation looks like this:

post-3353-1232044424_thumb.jpg

Is there any option to change particle emission precision ? I've tried change step in animation globals, but without success.

cheers.

EDIT:

sorry, oversamples option in popnetwork :)

Edited by bareja
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another problem, this time with POPs :)

when i emmitt large number of particles, and my source object move fast, my simulation looks like this:

post-3353-1232044424_thumb.jpg

Is there any option to change particle emission precision ? I've tried change step in animation globals, but without success.

cheers.

EDIT:

sorry, oversamples option in popnetwork :)

you need to up the oversampling options

EDIT:

Didn't notice your edit :D

Edited by Allegro
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Toggle on "Accurate Births" in Source POP's Birth tab.

Be aware, though, it cooks the source geometry once for each particle birthed.

Not a problem for a moving cube, but in a more complicated case it has the ptoential of being a huge slowdown.

eetu.

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