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fluid, fractured


mic

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hello! few more questions about dops..

i have the liquid in the glass. whel glass is 'rbd_object' or 'static object' in DOP - everything is ok. if i switch the glass to shattered glass (same geo, but shattered), and use it in DOP like 'rbd_fractured_object', the liquid, of course doesn't keep in it and flows.

So, can i somehow use rbdfractured object and liquid in it?..

P.S. when the collision happens i switch glass and shattered glass (in other words, rbd_object and rbd_fractured_object), but it isn't very beautiful - the liquid begin to flow earlier..

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