mic Posted January 22, 2009 Share Posted January 22, 2009 hello! few more questions about dops.. i have the liquid in the glass. whel glass is 'rbd_object' or 'static object' in DOP - everything is ok. if i switch the glass to shattered glass (same geo, but shattered), and use it in DOP like 'rbd_fractured_object', the liquid, of course doesn't keep in it and flows. So, can i somehow use rbdfractured object and liquid in it?.. P.S. when the collision happens i switch glass and shattered glass (in other words, rbd_object and rbd_fractured_object), but it isn't very beautiful - the liquid begin to flow earlier.. Quote Link to comment Share on other sites More sharing options...
michael Posted January 22, 2009 Share Posted January 22, 2009 have you looked at these? http://www.sidefx.com/index.php?option=com...&Itemid=132 Quote Link to comment Share on other sites More sharing options...
mic Posted January 22, 2009 Author Share Posted January 22, 2009 have you looked at these?http://www.sidefx.com/index.php?option=com...&Itemid=132 thank you, Michael.. yes, i've seen this tutorial.. Quote Link to comment Share on other sites More sharing options...
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