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City Asset WIP


Sayden

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Well, this is my city asset, currently in progress of merge more builds.

Length, width, floors number, floor height, build number and more are stamped thanks to a master control

I have not uploaded the hip file because nodes are in spanish language. I will translate it but I don

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post-4438-1234198012_thumb.jpg

Edited by Sayden
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Well, this is my city asset, currently in progress of merge more builds.

Length, width, floors number, floor height, build number and more are stamped thanks to a master control

I have not uploaded the hip file because nodes are in spanish language. I will translate it but I don

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just had look through the file..good stuff...

some workflow things you might want to think about...

split up the display and render networks, this way you can have very heavy geometry on the render side but light geometry on the display side...

maybe after you build your buildings you can write them out...

have a look at this quick file...

city_workflow.0.hip

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Ouch - yeah, perhaps you can set Smooth Shading off on your object? Also, I would guess that you can set some of your faster-to-execute SOPs to "Unload", and save RAM that way.

I didn

Edited by Sayden
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