Sayden Posted February 9, 2009 Share Posted February 9, 2009 (edited) Well, this is my city asset, currently in progress of merge more builds. Length, width, floors number, floor height, build number and more are stamped thanks to a master control I have not uploaded the hip file because nodes are in spanish language. I will translate it but I don Edited February 9, 2009 by Sayden Quote Link to comment Share on other sites More sharing options...
Jason Posted February 9, 2009 Share Posted February 9, 2009 Well, this is my city asset, currently in progress of merge more builds.Length, width, floors number, floor height, build number and more are stamped thanks to a master control I have not uploaded the hip file because nodes are in spanish language. I will translate it but I don Quote Link to comment Share on other sites More sharing options...
Sayden Posted February 10, 2009 Author Share Posted February 10, 2009 Cool - keep going:)BTW, It looks as if your geometry need to be faceted. The points are consolidated right now, making the geometry shade smoothly. Many thanks Jason! Yes, it needs to be faceted but if I do this I can torres_shading.rar Quote Link to comment Share on other sites More sharing options...
Jason Posted February 10, 2009 Share Posted February 10, 2009 Many thanks Jason!Yes, it needs to be faceted but if I do this I can Quote Link to comment Share on other sites More sharing options...
michael Posted February 10, 2009 Share Posted February 10, 2009 just had look through the file..good stuff... some workflow things you might want to think about... split up the display and render networks, this way you can have very heavy geometry on the render side but light geometry on the display side... maybe after you build your buildings you can write them out... have a look at this quick file... city_workflow.0.hip Quote Link to comment Share on other sites More sharing options...
Sayden Posted February 12, 2009 Author Share Posted February 12, 2009 (edited) Ouch - yeah, perhaps you can set Smooth Shading off on your object? Also, I would guess that you can set some of your faster-to-execute SOPs to "Unload", and save RAM that way. I didn Edited February 12, 2009 by Sayden Quote Link to comment Share on other sites More sharing options...
michael Posted February 12, 2009 Share Posted February 12, 2009 looking forward to it! Quote Link to comment Share on other sites More sharing options...
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