sanostol Posted February 15, 2009 Share Posted February 15, 2009 Hi, I'm looking for a way to calculate the uv space into a world or localspace vector, so that I can stick points on uvs with vex. I found the tw_space function, but honestrly I have no clue if it should do what I want, or how to use it. Does anybody know a way to do it in vex? Quote Link to comment Share on other sites More sharing options...
artzor Posted February 18, 2009 Share Posted February 18, 2009 i usually just hook globals in the transform vop, but i see there's no documentation on that so i couldn't say anything about the vex... Quote Link to comment Share on other sites More sharing options...
sanostol Posted February 18, 2009 Author Share Posted February 18, 2009 mhm, I must admit that I don't understand You, but probably it is my fault I'm looking for a way to calculate the position in space from a position in the uv coordinates of a textureprojection. I know I have to use the barycentric coordinates and so on, but I can not find a way in vex Quote Link to comment Share on other sites More sharing options...
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