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UV Space to Local Space


sanostol

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Hi, I'm looking for a way to calculate the uv space into a world or localspace vector, so that I can stick points on uvs with vex.

I found the tw_space function, but honestrly I have no clue if it should do what I want, or how to use it.

Does anybody know a way to do it in vex?

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mhm, I must admit that I don't understand You, but probably it is my fault ^_^

I'm looking for a way to calculate the position in space from a position in the uv coordinates of a textureprojection. I know I have to use the barycentric coordinates and so on, but I can not find a way in vex

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