Jump to content

cop networks


artzor

Recommended Posts

hi all,

i'd like to have a digital asset, say a character, with a shop and cop network inside it.

i want to load textures from the cop network by promoting the parameters and using an `op:../../` path

problem is this seems to break when i'm not using the standard op:/img/ context...

i'd really like to have a cop network with all my textures in them so i can color correct / crop / whatever in a compositing environment...

and keeping them all in the same asset would be the most helpful

any ideas?

Link to comment
Share on other sites

problem is this seems to break when i'm not using the standard op:/img/ context...

Not sure, but I seem to remember that op: is requiring an absolute path.

You can convert your relative path by wrapping it with something like opfullpath()

Hope this helps.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...