itriix Posted March 11, 2009 Share Posted March 11, 2009 Hello everyone, i'm trying to recreate a 3d scene from an image... i want to project my textures onto the geometry that i build in 3d. in maya i used to do this fairly easily and figure it's probably about the same way in houdini but i haven't been able to get it to work. what is the most efficient way of doing it? thanks, J Quote Link to comment Share on other sites More sharing options...
SpencerL Posted March 11, 2009 Share Posted March 11, 2009 Hello everyone, i'm trying to recreate a 3d scene from an image... i want to project my textures onto the geometry that i build in 3d. in maya i used to do this fairly easily and figure it's probably about the same way in houdini but i haven't been able to get it to work. what is the most efficient way of doing it?thanks, J To get your uv's set correctly use a texture SOP, set it to Perspective and then you can choose your camera you want to project from. Quote Link to comment Share on other sites More sharing options...
itriix Posted March 11, 2009 Author Share Posted March 11, 2009 Thanks, that's a good start. I'm curious though. When I was using renderman, I made a multi texture node that allowed multiple camera projections to mix together very well, so that you could get corners and the sides of the obj to texture and mix cleanly between the multiple projections. any ideas on how to accomplish this? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.