Jump to content

Camera Projections


itriix

Recommended Posts

Hello everyone, i'm trying to recreate a 3d scene from an image... i want to project my textures onto the geometry that i build in 3d. in maya i used to do this fairly easily and figure it's probably about the same way in houdini but i haven't been able to get it to work. what is the most efficient way of doing it?

thanks,

J

Link to comment
Share on other sites

Hello everyone, i'm trying to recreate a 3d scene from an image... i want to project my textures onto the geometry that i build in 3d. in maya i used to do this fairly easily and figure it's probably about the same way in houdini but i haven't been able to get it to work. what is the most efficient way of doing it?

thanks,

J

To get your uv's set correctly use a texture SOP, set it to Perspective and then you can choose your camera you want to project from.

Link to comment
Share on other sites

Thanks, that's a good start. I'm curious though. When I was using renderman, I made a multi texture node that allowed multiple camera projections to mix together very well, so that you could get corners and the sides of the obj to texture and mix cleanly between the multiple projections. any ideas on how to accomplish this?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...