hatrick Posted March 18, 2009 Author Share Posted March 18, 2009 sorry kind of spamaction here ... but there are a lot of questions! Quote Link to comment Share on other sites More sharing options...
Jason Posted March 18, 2009 Share Posted March 18, 2009 sorry kind of spamaction here ... but there are a lot of questions! I'm sorry - I wish I had time to spend here right now:) I can try to look at it tonight again! Quote Link to comment Share on other sites More sharing options...
hatrick Posted March 19, 2009 Author Share Posted March 19, 2009 is there a chance someone could help me with the include exclude thing and the lightinkerpane... i does not work for me sorry .... Quote Link to comment Share on other sites More sharing options...
hatrick Posted March 21, 2009 Author Share Posted March 21, 2009 ok .... it looks like the light and reflection masking does not work for PBR rendering! raytrace micropolygon etc work fine.... is there another way to include ore exlude lights ore reflections with PBR? Quote Link to comment Share on other sites More sharing options...
hatrick Posted March 21, 2009 Author Share Posted March 21, 2009 i rendered that scene from a file i loaded from this forum. i know it s another material but i like the balance between a very bright ground and background and the fourground object. the scene uses PBR rendering without any light ore reflection masking as far as i can follow the parameters. i ve tried to archive a similar setup in my scene but sadly i cant get it done... Quote Link to comment Share on other sites More sharing options...
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