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creating 9 cubes from a poly mesh box


cspears2002

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I created a poly mesh box using the Box SOP. Since the Axis Divisions parameter is set to 4, each side of the cube has 9 faces. How can I generate 9 separate cubes from the poly mesh box? I'm sure there is a simple way to do this, but I just can't think of it right now.

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maybe not helpful, but i thought i'd throw something out...

i don't know if this is what you are after, but in the David Gary ( cmiVFX ) procedural cities "dvd" - he does something with a grid and breaks it up into squares. he basically scales down the individual squares rather than the source grid. ( sorry, only been thru it once, and don't rem the method he used ).

other than that, could a Copy SOP accomplish what you want? offsetting the location of the copies w/ the $BBX, Y, Z local variable?

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This can easily be accomplished using an Iso Offset sop outputting a Tetra mesh and implicit cubes. See the attached file.

The bounds are overridden to be the exact size of the input box to it's nice and exact.

Hmmm...I tried that technique...looks like the resulting geometry is bigger than the input for some reason...

chris_building_v02_isooffset.hipnc

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