marQiemarQ Posted April 9, 2009 Share Posted April 9, 2009 Hey guys, I've been working on a piece involving a fire hydrant that initially leaks water. As the pressure builds up, the front cap comes flying off and water starts to gush out of the front. Below is what I have so far. Right now, I only have the leak from the right side. I plan to add more leaking areas before the cap explodes. Are there any suggestions or comments what I've done to this point? Any feedback is greatly appreciated. Hydrant_Leak.mov Quote Link to comment Share on other sites More sharing options...
marQiemarQ Posted April 18, 2009 Author Share Posted April 18, 2009 Hey guys, Please check out this updated version of the fire hydrant project. I'm almost done at this point. I've composited the hydrant to a photo background plate and have everything else to how I want it. Although, I feel like the water could be a little more transparent. If you have any suggestions or feedback, please give me your comments. I am open to any ideas to improve this project. Thanks! Quote Link to comment Share on other sites More sharing options...
marQiemarQ Posted April 18, 2009 Author Share Posted April 18, 2009 Here is the video file..... Hydrant_Final.mov Quote Link to comment Share on other sites More sharing options...
stevenong Posted April 19, 2009 Share Posted April 19, 2009 Yes, the water is too opaque (foamy) at this point. You should take your bg plate and project it onto the geometry so the water can reflect & refract. Also, at the bottom of the kerb, the water seems to be leaking through instead of flowing outwards along the road. I like how you stained the ground geometry to make it look wet. Though I would expect it to be a bit more reflective (glossy looking). Good job so far! Keep it up! Cheers! steven Quote Link to comment Share on other sites More sharing options...
drmerman Posted April 19, 2009 Share Posted April 19, 2009 Hey marQiemarQ, This is looking great! I agree with stevenong that the water is a little foamy right now, but the reflections/refractions should help to take care of that. Perhaps you could look into using an HDRI as well. Are you compositing in Houdini? Thanks, Matt Quote Link to comment Share on other sites More sharing options...
marQiemarQ Posted April 19, 2009 Author Share Posted April 19, 2009 Thanks for the feedback. I'll definately go back to adjust the water a little more. Drmerman, to answer your question: I rendered in passes and composited in Shake. Quote Link to comment Share on other sites More sharing options...
marQiemarQ Posted April 29, 2009 Author Share Posted April 29, 2009 Hey guys. I took your feedback about the water. I made it more transparent and refractive so that it reads more like water than foam. I also added a little camera movement to sell this piece a little more as being real. What do you guys think about these updates? Hydrant_V1.mov Quote Link to comment Share on other sites More sharing options...
marQiemarQ Posted May 22, 2009 Author Share Posted May 22, 2009 I finaly got a chance to revisit this project once more. What do you guys think about the opacity of the water now? Hydrant_V2.mov Quote Link to comment Share on other sites More sharing options...
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