mic Posted May 13, 2009 Share Posted May 13, 2009 hello! don't you know how is realized the locking of the curve's length in Maya? This is not the very useful tool, but can you satisfy my curiousity?) i didn't find this out in Houdini) thank you for any ideas, explanations or even papers) Quote Link to comment Share on other sites More sharing options...
rdg Posted May 13, 2009 Share Posted May 13, 2009 I think I did this once with a measureSOP and a carveSOP. Measure the real length of the curve and carve it to the fixed length. Quote Link to comment Share on other sites More sharing options...
mic Posted May 13, 2009 Author Share Posted May 13, 2009 I think I did this once with a measureSOP and a carveSOP.Measure the real length of the curve and carve it to the fixed length. thank you, but i think that in Maya this is realized by recalculation the position's of [degree_of_curve - 1] neighbor points (with some weight coeffs) with the condition that the derivative of the full length is zero).. did your method provide you the same flexibility while editing points? Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted May 13, 2009 Share Posted May 13, 2009 (edited) Hey, I don't know how Maya's curve lenght work but this is reciepte from Book of Dark Magic for Houdini by Craig Zeouruni. Hope this help. example_from_my_Necronomicon_book_by_Craig_Zeouruni.hipnc Edited May 13, 2009 by SWANN Quote Link to comment Share on other sites More sharing options...
mic Posted May 14, 2009 Author Share Posted May 14, 2009 Hey,I don't know how Maya's curve lenght work but this is reciepte from Book of Dark Magic for Houdini by Craig Zeouruni. Hope this help. ha ha, yes i saw but forgot ths trick from this wonderful book) thank you, Swann) Quote Link to comment Share on other sites More sharing options...
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