almatea Posted August 4, 2009 Author Share Posted August 4, 2009 update rendering characters as voluetrics Quote Link to comment Share on other sites More sharing options...
almatea Posted October 20, 2009 Author Share Posted October 20, 2009 small update. 32 units, 5 min for skinning, 2 hour for rendering (shading quality = 1) with occlusion and displacemett shaders. displacement shader maked with point cloud solution. if foots, tail or bottom of body is under ground, then scatering points of this write to point cloud file and used for displacement. in this animation full remakedd rigging - now it is custom rig with bones, without muscles. some experiments with rbd-vechicle: it is spring constrained rbd-bodies to particles as goal. Quote Link to comment Share on other sites More sharing options...
almatea Posted October 24, 2009 Author Share Posted October 24, 2009 some test simulations Quote Link to comment Share on other sites More sharing options...
almatea Posted November 5, 2009 Author Share Posted November 5, 2009 (edited) test with bullet solver. i make a fracture op with slice planes - each of pieces match a same box. fracture time is about 1 min for about 8000-10000 pieces and several sec for 1000 then geometry pass to dop - it is only one cube and import is faster. simulation of about 10000 pieces on bullet solver is 2-3 sec per frame. but memory use is big. Edited November 5, 2009 by almatea Quote Link to comment Share on other sites More sharing options...
almatea Posted November 5, 2009 Author Share Posted November 5, 2009 anoter test - about 10000 pieces Quote Link to comment Share on other sites More sharing options...
almatea Posted November 12, 2009 Author Share Posted November 12, 2009 simulation video with fracture of moving character with bullet dynamic, add freeze by speed more than 12000 pieces smaller count of pieces: Quote Link to comment Share on other sites More sharing options...
almatea Posted December 15, 2009 Author Share Posted December 15, 2009 (edited) some videos from my presentation in russian conference "cgevent-2009" video from viewport - particle based simulation, video is in real time Edited December 15, 2009 by almatea Quote Link to comment Share on other sites More sharing options...
Nibbler Posted December 15, 2009 Share Posted December 15, 2009 I like this one with footprints: and waiting for something like this which blow my mind damn: Quote Link to comment Share on other sites More sharing options...
pclaes Posted December 16, 2009 Share Posted December 16, 2009 and waiting for something like this which blow my mind damn: That is awesome!!! I know what the next vfx challenge here on odforce should be . Quote Link to comment Share on other sites More sharing options...
Macha Posted December 16, 2009 Share Posted December 16, 2009 That spider is amazing! Really cracking stuff. Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted December 16, 2009 Share Posted December 16, 2009 and waiting for something like this which blow my mind damn: I just spended last 6 minuts trying to kill that bastard . Fabulous ! Quote Link to comment Share on other sites More sharing options...
almatea Posted December 16, 2009 Author Share Posted December 16, 2009 >and waiting for something like this which blow my mind damn: http://www.youtube.c...feature=related it is cool video. it future i shall try to make a similar test for one unit. Quote Link to comment Share on other sites More sharing options...
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