artzor Posted June 4, 2009 Share Posted June 4, 2009 hi alll, having some delayed load fun (aka... trouble) started out with an animation sequence and used a mantra archive ROP to bake out the geometry and shader. it's working great through the delayed load shader but the motion blur is incorrect (should be using deformation blur) from the documentation: "This procedural only supports one segment of motion blur (2 geometry samples). You can specify the deformation geometry in the Blur File on the Main tab of the Mantra: Delayed Load geometry shader." what is this "blur file" that i can load into the delayed load shader? and how do i create it? thanks in advance Quote Link to comment Share on other sites More sharing options...
symek Posted June 4, 2009 Share Posted June 4, 2009 hi alll,having some delayed load fun (aka... trouble) started out with an animation sequence and used a mantra archive ROP to bake out the geometry and shader. it's working great through the delayed load shader but the motion blur is incorrect (should be using deformation blur) from the documentation: "This procedural only supports one segment of motion blur (2 geometry samples). You can specify the deformation geometry in the Blur File on the Main tab of the Mantra: Delayed Load geometry shader." what is this "blur file" that i can load into the delayed load shader? and how do i create it? thanks in advance http://www.sidefx.com/index.php?option=com...pic&t=16032 Please, do not cross post without a reason . cheers, skk. Quote Link to comment Share on other sites More sharing options...
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