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delayed load deformation motion blur?


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hi alll,

having some delayed load fun (aka... trouble)

started out with an animation sequence and used a mantra archive ROP to bake out the geometry and shader.

it's working great through the delayed load shader but the motion blur is incorrect (should be using deformation blur)

from the documentation: "This procedural only supports one segment of motion blur (2 geometry samples). You can specify the deformation geometry in the Blur File on the Main tab of the Mantra: Delayed Load geometry shader."

what is this "blur file" that i can load into the delayed load shader? and how do i create it?

thanks in advance :)

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hi alll,

having some delayed load fun (aka... trouble)

started out with an animation sequence and used a mantra archive ROP to bake out the geometry and shader.

it's working great through the delayed load shader but the motion blur is incorrect (should be using deformation blur)

from the documentation: "This procedural only supports one segment of motion blur (2 geometry samples). You can specify the deformation geometry in the Blur File on the Main tab of the Mantra: Delayed Load geometry shader."

what is this "blur file" that i can load into the delayed load shader? and how do i create it?

thanks in advance :)

http://www.sidefx.com/index.php?option=com...pic&t=16032

Please, do not cross post without a reason ;) .

cheers,

skk.

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