Ungoliant Posted June 8, 2009 Share Posted June 8, 2009 Hello i want to do persistent data in vex, like preserve group in pop, i want create a impact system but the deformation only occurs when the particle is intersecing the mesh, i want to add deformation i upload my scene, thanks in advance rayintersect.hip Quote Link to comment Share on other sites More sharing options...
anim Posted June 8, 2009 Share Posted June 8, 2009 you cannot do it directly in SOPs because data is not fed back by default as in simulation environment like POPs or DOPs but there are some ways to do it the most versatile solution is the SOP solver DOP but for the simple things you can also use CHOPS to accumulate values with Area CHOP or you can make particles stop on the grid so they will affect it permanently or there is proto installable Feedback SOP (at least in H9.5), but it is kind of the same as SOP solver DOP, but directly in SOPs Quote Link to comment Share on other sites More sharing options...
Ungoliant Posted June 8, 2009 Author Share Posted June 8, 2009 thanks anim i will try with chops, my idea its dont use dynamic solvers, for fast simple simulations, later i'll post the result Quote Link to comment Share on other sites More sharing options...
Ungoliant Posted June 11, 2009 Author Share Posted June 11, 2009 here is my result, i did that with chops, y have some problems when i restart the sim, some like the the scene dont purge the cache test_01.mov rayintersect_02.hip Quote Link to comment Share on other sites More sharing options...
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