hatrick Posted June 27, 2009 Share Posted June 27, 2009 Hi, i d like to dissolve a textured object with a fluid ore smokelike effekt... i ve learned how to get color infomration from a texture into my pop network but how to get a similar effekt with smoke ore fluid behavour. thx alot HT Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 27, 2009 Author Share Posted June 27, 2009 a little additional question ... what factors have influence on the cooking time when getting color info from Texture to POP network? it works but soooo slow ?! ... number of particles seems logic ... image resolution? ore anything else ? 2000parts birthrate...about 2K image resolution in comp (rat format)...pic(",../image",$BBX,$BBZ,D_CR) a.s.o. in my point SOP after 30 frames calculated color transfer a cook for one frame takes about 2 1/2 minutes ?! thx a lot Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 27, 2009 Author Share Posted June 27, 2009 further would be nice to know how to transfer the color onto particles which are not orientated flat in 2 dimensional space ... is it possible to controll that process wich uv coordinates ?... how i ve to stupup my texture for that thx Quote Link to comment Share on other sites More sharing options...
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