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dissolving objects


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a little additional question

... what factors have influence on the cooking time when getting color info from Texture to POP network?

it works but soooo slow ?!

... number of particles seems logic ... image resolution? ore anything else ?

2000parts birthrate...about 2K image resolution in comp (rat format)...pic(",../image",$BBX,$BBZ,D_CR) a.s.o. in my point SOP after 30 frames calculated color transfer a cook for one frame takes about 2 1/2 minutes ?!

thx a lot

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further would be nice to know how to transfer the color onto particles which are not orientated flat in 2 dimensional space ... is it possible to controll that process wich uv coordinates ?... how i ve to stupup my texture for that

thx

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