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Noise jumps allthough Dual Rest field is applied


sanostol

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I get some problems with the dualrest field. The pyroshader and the pyrosolver both use dual restfields

flame_pyroshader :

Start Frame = 1

Reset Rate = 50

pyrosolver:

Initial Reset Frame = 1

Reset Every Frames = 50

I guess I misunderstand the parameters

Here is the clip:

burning_res100.43.MOV

At the frames 52 and 76 the noise jumps

<_<

Martin

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what h10 version are you using? I believe this has recently been updated, as there was a bug there.

Otherwise unlock the Pyro solver and go to the gasintermittent solve microsolver. Attached to that one is the gas rest 2 microsolver. Change frames between solve to something like a 1000

Hope it helps :)

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what h10 version are you using? I believe this has recently been updated, as there was a bug there.

Otherwise unlock the Pyro solver and go to the gasintermittent solve microsolver. Attached to that one is the gas rest 2 microsolver. Change frames between solve to something like a 1000

Doesnt appear to have been changed in the latest build (10.0.327). Changing the gasintermittent solve to a higher number, will rest2 actually get regenerated before that? It looks like it doesnt & is getting stretched.

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yes, your settings should be correct.

regarding the 2nd rest offset. The first intermittent solve is only there for initialization on the first frame. The second one regenerates over a different interval. That's how I understand it. We ran into this issue at work and I believe that's what I did to fix the issue. We use a different shader atm but this shouldn't change anything.

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