hatrick Posted July 8, 2009 Share Posted July 8, 2009 hi, i have an opacitymap 32bit converted build from an 8 bit jpg here u see my pz render .... what i m doing wrong? thx a lot pz_.tiff Quote Link to comment Share on other sites More sharing options...
hatrick Posted July 8, 2009 Author Share Posted July 8, 2009 (edited) ... i m getting better results by increasing the shading quality but it still does not look good...opacitymaps combined with depth maps somehow does not work correctly 8bitoriginal.tiff Edited July 8, 2009 by hatrick Quote Link to comment Share on other sites More sharing options...
hatrick Posted July 9, 2009 Author Share Posted July 9, 2009 .... pls ... what's up in here ... i m not getting any answers since a long time .... 4 posts without any reaction ... did i ask the wrong way ? i m shure someone could explain just in a few words... i got great support in the past from you guys i tested with different footage without success. so pls ... how i can get a clean depthrender with opacitymaps (100%) - alphamaps in my scene thank you very much greets Quote Link to comment Share on other sites More sharing options...
michael Posted July 9, 2009 Share Posted July 9, 2009 the anti-aliasing on the opacity map is not going to line up with the depth map...just the nature of the beast. you might be better off doing the depth stuff in compositing. Quote Link to comment Share on other sites More sharing options...
hatrick Posted July 10, 2009 Author Share Posted July 10, 2009 ok but how to setup a propper z comp without a clean z map?...how i can setup the antialiasing of my opacmap thx Quote Link to comment Share on other sites More sharing options...
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