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Importing L Variable

Fabiano Berlim

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for which context?

for light, shadow it should be there

for surface, fog, displace put illuminance VOP node inside dive in and put Global Variables there and it should be there

because there can be many lights it needs to loop through all scoped lights and L variable is allways updated for current processed light

i am not a pro in shading area but this is how I understand it

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