Sebastian Posted July 15, 2009 Share Posted July 15, 2009 (edited) Hi all, I'm new in the forum and about 3 weeks ago I started the study of Houdini because i want to make a VFX reel after about 3 year of generalist in Maya for hobby. Now this is my first test of a water splash. My goal was to achieve a good mesh and simulation and I didn't care too much about the rendering :-) Hope you'll like it. Splash_test1.mov Edited July 15, 2009 by Sebastian Quote Link to comment Share on other sites More sharing options...
michael Posted July 15, 2009 Share Posted July 15, 2009 that's very good! looking forward to more... and welcome to the forums. Quote Link to comment Share on other sites More sharing options...
Sebastian Posted July 15, 2009 Author Share Posted July 15, 2009 that's very good!looking forward to more... and welcome to the forums. Thank you very much! Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted July 16, 2009 Share Posted July 16, 2009 Good job - great stuff! Please post more Quote Link to comment Share on other sites More sharing options...
Sebastian Posted July 16, 2009 Author Share Posted July 16, 2009 Good job - great stuff! Please post more Thank you! In the next days I'll extend the set to create a more complex splash situation ;-) Quote Link to comment Share on other sites More sharing options...
kumpa Posted July 16, 2009 Share Posted July 16, 2009 Nice job, i would just like to ask you and other people posting expensive simulation tests to report sim/render times also to help put things in perspective. Quote Link to comment Share on other sites More sharing options...
Sebastian Posted July 16, 2009 Author Share Posted July 16, 2009 Nice job, i would just like to ask you and other people posting expensive simulation tests to report sim/render times also to help put things in perspective. Thanks! Here's some statistics: NUMBER OF PARTICLES: about 400.000 SIMULATION: about 6 hours RENDERING: about 5 hours The mesh is pretty dense, i've used a 0.1 step and filtering. Bye, Mirco Quote Link to comment Share on other sites More sharing options...
few_a_fx Posted July 16, 2009 Share Posted July 16, 2009 Thanks! Here's some statistics: NUMBER OF PARTICLES: about 400.000 SIMULATION: about 6 hours RENDERING: about 5 hours The mesh is pretty dense, i've used a 0.1 step and filtering. Bye, Mirco Look at the hscripting tutorials on sidefx website, as well as the Wedge ROP tutorial. I know in the hscripting they talk about the Wedge ROP and how its useful for fluid sims. In the hscripting tutorial they go over seed jitter and how you can use that with the wedge ROP. This might help out with the simulation time and the volume of the water. Render time might take the same amount of time or longer though. Looks great so offer! Quote Link to comment Share on other sites More sharing options...
Sebastian Posted July 17, 2009 Author Share Posted July 17, 2009 Look at the hscripting tutorials on sidefx website, as well as the Wedge ROP tutorial. I know in the hscripting they talk about the Wedge ROP and how its useful for fluid sims. In the hscripting tutorial they go over seed jitter and how you can use that with the wedge ROP. This might help out with the simulation time and the volume of the water. Render time might take the same amount of time or longer though. Looks great so offer! Thanks for the suggestion! Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted July 23, 2009 Share Posted July 23, 2009 nice job!!! Quote Link to comment Share on other sites More sharing options...
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