alpotnis Posted July 24, 2009 Share Posted July 24, 2009 hi .. i have been trying to work out a tyre burn out simulation using pyro effects. what i am struggling with is the circular motion i need to give the smoke as the tyre starts rotating. I need a force field which work like the 'vortex' force in 3dmax... Quote Link to comment Share on other sites More sharing options...
Infernalspawn Posted July 24, 2009 Share Posted July 24, 2009 there is a vortex force in DOPs but you can also build your own -force-type-thingy have a look at the fieldforce-dop, basicaly create your "vortex-geometry" (in Sops) and create vectors which are the "force-vectors" (and name them "force") in Dops use the sop-geometry node to import the geometry and use the forcefield-dop Seb Quote Link to comment Share on other sites More sharing options...
alpotnis Posted July 24, 2009 Author Share Posted July 24, 2009 Thanks for the reply Seb.. I've never used fieldforce before, but as i understand that its a force which can take any geometry (dynamic object) and make it work like a force field... pls correct me if i am getting this wrong. However, this is what i quite don't understand: 'create vectors which are the "force-vectors"' Can u please elaborate this. -alok Quote Link to comment Share on other sites More sharing options...
stevenong Posted July 24, 2009 Share Posted July 24, 2009 Hi all, Let's try to keep cross posting to a minimum. Please? Jeff, aka old_school, replied to your post over at the SESI forum. Cheers! steven Quote Link to comment Share on other sites More sharing options...
alpotnis Posted July 24, 2009 Author Share Posted July 24, 2009 Hi all, Let's try to keep cross posting to a minimum. Please? Jeff, aka old_school, replied to your post over at the SESI forum. Cheers! steven Sure thing, my sincere apologies. -alok Quote Link to comment Share on other sites More sharing options...
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