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density reduction in smoke


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I have done a smoke simulation and i am using the density field for rendering but i seem to have too much of density and gas and it fills out the entire container by the end of the simulation.

Is there a node to reduce the density in the existing simulation by just using the sim files and not having to re-calculate the entire thing again.

It has taken me a long time to do the sim so it would be great if i could use the sim files i have and reduce the density.

I have tried to connect the gas reduce micro-solver to my file node which is reading the sim files but it does not seem to be doing anything.

thanks guys !!


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Maybe you don't even have to mess with the volume data at all, just adjust the density inside the shader.

For example plug a Power Vop after the density parameter import inside the shader and play with the exponent ( =gamma )


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