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muilti segment mblur for changing topologies


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I am not sure what you mean by "changing topologies". If you intend "changing" to mean deforming, or moving in space then make sure you have allowed motion blur, geometry velocity blur is turned off of the object, then control your segments of motion blur with the mantra>property>sampling>geo time samples

If you mean your point count is changing from frame to frame, you are out of luck. You must compute velocity on the points and turn on Geometry Velocity Blur at the object level.

For more details about why changing point counts on surfaces don't work, it is explained quite nicely in the documents installed with houdini. :)

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Not an easy problem, yeah.

In a pinch you could perhaps supersample - create your geometry at, say, 100fps, try to get a sane 'v' attribute for each, render each copy at 1/#_of_copies opacity..

(or better yet if you could get each copy to be visible 1/#_of_copies fraction of frame time..)

eetu.

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