Erik van der Tier Posted December 31, 2009 Author Share Posted December 31, 2009 Here's my last update for this year. I got some nice results from a test render of my Gerstner based displacement shader. http://blog.dutcheffectsfactory.com/?p=262 Happy New Year! Cheers, Erik Quote Link to comment Share on other sites More sharing options...
eetu Posted December 31, 2009 Share Posted December 31, 2009 Wonderful dedication to a subject! (interesting and good-looking too) eetu. Quote Link to comment Share on other sites More sharing options...
Erik van der Tier Posted February 12, 2010 Author Share Posted February 12, 2010 After a way too long time, I've finally been able to update my blog on the wave system . Gerstner based displacements and 'lip curl' are the subject. http://blog.dutcheffectsfactory.com/?p=290 Cheers, Erik Quote Link to comment Share on other sites More sharing options...
lisux Posted February 12, 2010 Share Posted February 12, 2010 Is looking good erik. I fell it needs much more spray particles at the wave edge. Also the variance for the particles life tends to create a cloud, probably using a noise function for the life variance will give you some intersting clumps. Quote Link to comment Share on other sites More sharing options...
Erik van der Tier Posted February 13, 2010 Author Share Posted February 13, 2010 Thanks! Yeah, now I've got the wave movement and particle sources more or less sorted, I'll be focussing on the particle systems again. There are a number of things I'll be looking at like sourcing/sizing particles based on distance from camera in order to reduce the amount of particles I need while still providing enough density. Another thing I'm looking at is adding another system to the lipspray that is sourced from the current particles and will generate mist at the end of the life of these spray particles. So a number of things to work on before I call the tool version 1.0 Cheers, Erik Is looking good erik. I fell it needs much more spray particles at the wave edge. Also the variance for the particles life tends to create a cloud, probably using a noise function for the life variance will give you some intersting clumps. Quote Link to comment Share on other sites More sharing options...
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