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  • 1 month later...

Is looking good erik.

I fell it needs much more spray particles at the wave edge. Also the variance for the particles life tends to create a cloud, probably using a noise function for the life variance will give you some intersting clumps.

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Thanks!

Yeah, now I've got the wave movement and particle sources more or less sorted, I'll be focussing on the particle systems again. There are a number of things I'll be looking at like sourcing/sizing particles based on distance from camera in order to reduce the amount of particles I need while still providing enough density. Another thing I'm looking at is adding another system to the lipspray that is sourced from the current particles and will generate mist at the end of the life of these spray particles. So a number of things to work on before I call the tool version 1.0 :)

Cheers,

Erik

Is looking good erik.

I fell it needs much more spray particles at the wave edge. Also the variance for the particles life tends to create a cloud, probably using a noise function for the life variance will give you some intersting clumps.

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