michael Posted May 30, 2003 Share Posted May 30, 2003 getting really close to duplicating the maya rig weeee but I'd like to put some rotation limits on the proxy geometry (some animators don't like limits - but screw them I say!) anyway, in maya there are attributes to limit local rotations > eg: in X from -30deg to 30deg etc... I've looked at clamp() and the limit chop, but these are objects that will be manipulated by the animator so they can't be overridden by something else... any ideas? thanks Quote Link to comment Share on other sites More sharing options...
Mcronin Posted May 31, 2003 Share Posted May 31, 2003 You could go for an extra layer of abstraction. Give the animator a control to grab and reference it's channels into the proxy geometry with a clamp, fit or limit or whatever, or, build sliders for the controls with limits. Quote Link to comment Share on other sites More sharing options...
michael Posted May 31, 2003 Author Share Posted May 31, 2003 yeah...I just thought of that....the character is going to end up being an OTL anyway....hmmm....I'll leave it for now - it's not too important...although it wouls be nice to know if/how this could be done Quote Link to comment Share on other sites More sharing options...
edward Posted June 1, 2003 Share Posted June 1, 2003 The way to do it is to do something like "clamp(cubic(), -40, +40)" and put that into your first key. After that, succeeding keys will also use that expression and be automatically clamped. In H6, there was a bug (which now has been fixed) where the handles didn't seem to obey this unless you were on a keyframe. Quote Link to comment Share on other sites More sharing options...
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