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pyro fire noise pop problem ???


sea

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yeah take a look at the end of this post:

http://forums.odforc...9259-pyro-tool/

make sure that you're Start Frame and Reset Rate in the VEX Pyro Shader are the same as the Initial Reset Frame and Reset Every Frame values in the pyrosolver.

use the same values in the VEX Pyro Shader > Settings tab: Start Frame and Reset Frame as you are using in the pyrosolver > Advanced > Rest Field tab: Initial Reset Frame and Reset Every Frames.

To be honest, i'm still having issues with this also, because even when i set the values to 1 and 50 in both, the popping still occurred and so the only fix i found was setting these values to 1 and 60... i'm waiting to hear a response as to "how to know" what values to pick for these values. Supposedly 1 and 50 should work. but... for me it isn't. I'm curious if when you change your values in both to 1 and 50 if that will fix your problem... or if you will need to do 1 and 60 as well. So, hope that helps out.

Cheers,

Jonathan

Edited by itriix
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thank you very much

yeah take a look at the end of this post:

http://forums.odforc...9259-pyro-tool/

make sure that you're Start Frame and Reset Rate in the VEX Pyro Shader are the same as the Initial Reset Frame and Reset Every Frame values in the pyrosolver.

use the same values in the VEX Pyro Shader > Settings tab: Start Frame and Reset Frame as you are using in the pyrosolver > Advanced > Rest Field tab: Initial Reset Frame and Reset Every Frames.

To be honest, i'm still having issues with this also, because even when i set the values to 1 and 50 in both, the popping still occurred and so the only fix i found was setting these values to 1 and 60... i'm waiting to hear a response as to "how to know" what values to pick for these values. Supposedly 1 and 50 should work. but... for me it isn't. I'm curious if when you change your values in both to 1 and 50 if that will fix your problem... or if you will need to do 1 and 60 as well. So, hope that helps out.

Cheers,

Jonathan

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